Orange Juice! The guide on this page represents the Steam version of the game. This is an original. Orange. Even if you are. Orange Juice, you're advised to use this manual until you are used to playing. Junpyon. Orange. The manual has been revised to be.
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English localized version. Actual. performance may vary. Use the keyboard and mouse to play the game.
Controls for the board game part. Mouse left- click.
OKMouse right- click. Cancel. Mouse drag. Move the camera*Middle mouse button. Reset camera position*P, ESCPause the game. Ctrl. 2x faster game speed. Shift. 3x faster game speed*The camera is movable only in particular situations. Controls for the dialogue parts.
Mouse left- click. Advance text. Mouse right- click. Skip the current dialogue. Ctrl. 2x dialogue speed.
Shift. 3x dialogue speed. Misc. Mouse left- click. OKMouse right- click. Cancel. To show the title menu, left- click on the title screen. Left- click over whichever item you want to choose.
New Game. Start the game as a new player. Continue. Restart the game from your save data. Configuration. Configure the game settings. Choose a save slot. Choose a save slot. The game will automatically be saved there.
Enter the player's name. Enter the player's name.
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This name will be used in the game and cannot be. The name will be used for online play too. Select character.
Pick a player unit out of the four. Your first pocket cards will change.
Also, the selected character will. The unit cannot be changed afterwards.
Continue from save data. Choose Continue on the title screen and choose the save slot you want to.
There are two ways to change the settings. Free Play. Select a field you like and play a match with CPU or friends. Campaign. Play matches following the scenario. Shop. Spend stars gained from matches to get new cards. Player Info. Check your card collection, campaign achievement rate, etc. User Guide. Access this user guide.
Exit. Return to the title screen. Beat the Campaign. In the Campaign mode, you will play matches following a pre- set scenario.
Try. playing with line- ups that you can't play with in the campaign mode. You can. also enjoy online matches in this mode. Basic board screen. Player's Unit. The unit whose owner. Message. Various messages appear according to the situation. Player Info. Each player's basic info shows on the four corners.
Player's Name. The player's name shows here. Basic Info. The player's basic info shows here. HP (Current/Maximum)Stars (number of the stars you own)Wins (number of the units that you have beaten)3. Level. The number of the star marks shows the player's level. Player Type. The type of the character - .
Cards. The cards that the player has on hand. You can also see how many cards the. Player's Basic Info. The same info as the player's basic info.
Norma. The Norma that you are supposed to achieve. Card Effects. The card effect(s) being active on or stocked by the player. Unit Card. The unit card used by the player. Field Name. The name of the field. Chapter Number. The current chapter number.
Bonus Value. The number of the bonus stars at the beginning of the chapter. List of field events. The field event(s) in progress. List of Card Effects. The card effect(s) active or stocked on the field.
Card View. 1. Rarity. In order from rarest to most common: R is Rare, U is Uncommon, and C is. Common. 3. Level. This is the level you must be in order to use this card. Cost. This is the amount of stars you must pay to use this card.
Yellow stars cost 1. Card Type. This is the card's type. Maximum Card Number. This is the maximum number of this card you can place in your personal deck.
Flavor Text. More information on decks later on. These are quotes from the other games. It's. difficult to target a specific opponent with these cards, but there are many. There are cards where you cannot choose. Field itself. Many Event Cards have unique, flashy effects. Unit Name. This is the Character's name (not the Player's name).
HPThis is the Character's max HP. Original Game. This is the main game that this Character appeared in. Hyper Card. This is this Character's unique Hyper Card's Name. Statistics. These are the Statistics the Character uses in Battle. From the left, there is. ATK (Attack), DFC (Defense), and AVD (Evasion).
The. number of the dice to roll, or the number of the cards drawn. Boss Encounter Panel. Fight a battle with a boss unit. There are a score of field events that you can experience. Boss Encounter. This one occurs in all the fields the first turn after a Character reaches.
Note that Boss Encounters will normally occur only once per game but. This Event will continue until the Boss Unit is. Mine Layer. Every 3 Chapters, a Trap Card will be set on a randomly determined square. This effect lasts for the duration of the Chapter. Air Raid. Every 5 Chapters, all units will take 1 Damage at the beginning of the. Chapter. Battlefield.
Every 6 Chapters, all Bonus and Drop panels will become Encounter. Panels. This effect lasts for 3 Chapters. Player Character. This is the Character you will use.
You may switch Characters with the . Hyper Card. If you hover over this icon, you can check the Character's Hyper Card. Player Deck. This is your deck of 1.
Cards. 4. Pocket Cards. These are the cards you currently own. Card Image. This is an enlarged image of the selected Card. Ready Button. Once you're ready, left click on this button. If there is no card limit for a particular card, then.
When a Player draws a. Hyper Card, that card will immediately transform into the Character's unique. Hyper Card. For example: When a Player using QP draws a Hyper Card, it will immediately. After. achieving a Norma, your level will increase, and a harder Norma will be. Every player starts with a level- 1 Norma, and whoever completes the.
Norma after level 5 will be the winner of the game. Achieving Norma and level- up. Whether a Norma has been completed or not is judged when you stop at a Check.
Panel. With the Norma achieved, the player's level increases by 1, and the next. Norma has to be chosen. What kinds of Norma are there? Collecting stars is relatively. The number of the units you beat will. Norma can be harder depending on what.
Also, the more battles you fight, the more likely. You're advised to choose the easiest Norma. The level- 1 Norma is collecting. You may only use one Card per turn during. Standby. Info. You can check information on the Field, yourself and other Characters here. You. can check player specifics by hovering the mouse cursor over their corner of.
Field's Information by hovering the mouse cursor over. Center Deck. Movement. The Player will move a number of panels equal to the roll of the die. Battles will be covered later on. Camera Movement. During Standby, Route Selection, and while choosing whether or not to stop at. Home, you may move the Camera by clicking and dragging with the mouse.
If you. want to return to your Player's location, click the middle mouse button. Trap Card Check. If you land on top of a Trap Card, the Trap Card will activate and its effect. Whether or not the Trap Card had any effect, after activation. Trash Bin. 2. Panel/Event Effects. The effects of the type of Panel you landed on, as well as any applicable. Events, takes place here.
If you are forced to move from the Panel you landed. Instead, you will be given the chance to Recover. The Recovery Value will. After Recovery, you. Card Management phase. However, Characters with the.
In general, the attacker will gain the. First Attacker. The Character who attacks first. Second Attacker. The Character who attacks second. HPThe Character's current amount of HP.
Attributes (Attack / Defense / Evade)The Attribute values are displayed after any changes from cards, etc. You may only use one card per. After choosing, both players will simultaneously reveal their cards and. Attacker's Die Roll. The Attacking Player rolls the die.
The resulting number is added to the. Character's Attack statistic and becomes the Attack Value. Results of 0 or. less will be treated as a 1 (you cannot have an Attack Value of 0 or less). Defender's Defense/Evasion Decision.
The Defending Player may choose to Defend or Evade the attack. Defender's Die Roll. The Defending Player rolls the die. If they chose Defense, the result is. Defending Character's Defense statistic to become the Defense. Value, whereas if they chose Evasion, the result is added to the Defending. Player's Evade Statistic and becomes the Evasion value.
Damage Calculation. After both sides have rolled the dice, damage calculation occurs.
The. calculations are different for Defense and Evasion. In the case of Defense: Attack Value - Defense Value = Damage. However, if the Defense Value equals or surpasses the Attack Value, a. In the case of Evasion. Evasion Value > Attack Value . In this case, the Player gains a number of Wins.
Defeated a Wild Unit. Win. Defeated a Player Character. Wins. Defeated a Boss.
Wins. In addition, the victorious player steals the defeated unit's stars. If the. opponent was a Character, half their stars are taken. If the opponent. was a Boss or Wild Unit, then all of their stars are taken. Wild/Boss Unit Stars.
Wild/Boss Units have an amount of stars equal to an amount that they start. Player Characters. The amount of. stars they start out with grows with the amount of times they are knocked.
Each have. specific rules tied to them. Player. This indicates the Character or Card's controller. Unit. Unless mentioned otherwise, this indicates other Player Characters. Any HP or. Attribute modifications will apply to this Unit. Self. This indicates the Player or something of the Player's. Other. This indicates a different Player Character other than the Player him/herself.
KOThis indicates a Unit who is brought from 1 or more HP to 0 HP.*Note that the effect . In addition. cards that cost HP in order to use cannot be used if they will KO the Unit.
HP Becomes XHP will never become negative or greater than a Unit's maximum HP. A. KO'd Unit cannot be targeted or affected. Receive/Deal X Damage.
The target loses X HP. HP will never become negative. A KO'd Unit cannot be.
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